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Fragmenter keyboard shortcuts

Keyboard shortcuts

m: choose M 'layer'

123456: choose layer (1st,2nd,...,6th)

CTRL+TAB: choose next layer

CTRL+SHIFT+TAB: choose previous layer

asdfg: erase,fade,show/hide,play/pause/rewind on current layer

  • On M layer 's' will switch canvas on/off

  • ALT+asdfg: the same as asdfg, but always on M layer

z: undo

left/right: increase/decrease length of the tail

up/down: increase/decrease brush size

SPACEBAR: press SPACEBAR then press a bit later to add a TICK that pulses the CURRENT layer

  • If the current layer is the M layer then it adds such a TICK to all layers.

  • CTRL+SPACEBAR: press CTRL+SPACEBAR then press a bit later to add a custom TICK midi rule; this will initiate a dialog to add a 'TICK' sign that triggers an action on the current layer each time this amount of time passes.

0: set color as background color

p: change brush texture

j: change reflection mode

k: change symmetry mode

u/i: change fps (-/+ between 30,40,50,60)

v: switch on/off gui

b: switch on/off library in top+bottom menu arrangement

</>: go to previous/next frame (by the current framejump value of 1-5 frames)

  • ALT+</>: this happens on all loop layers

  • CTRL+</>: go to previous/next non-empty frame

~: turn on/off the active effect

ESC: go to settings menu and back

F5: toggle full-screen

F9: load music file, current layer will be synced with it

F1: change library working folder

F2: save current layer to library

F3: import to library

F6: save screenshot as image file (png or jpg) to library (can be used then as canvas image)

F8: save current layer anim to image file sequence (png or jpg)

  • Note that during saving it is possible to change tail length, fading, etc. all buttons work, except that one cannot draw and save/load slots, save/load background.

  • Note that every [framejump]th frame is saved where framejump is the number set in the frame-by-frame menu (visible only when the active layer is paused).

  • For loop layer the whole layer is saved, for inf layer frames from current frame until the last frame are saved.

  • Pressing ESC will cancel saving.

F10: save real time to image sequence (png or jpg), until ESC is pressed

  • Note that during saving it is possible to do everything except save/load layers or canvas.

  • Note that every [framejump]th frame is saved where framejump is the number set in the frame-by-frame menu (visible only when the active layer is paused); except when framejump=1 (60 fps) then it is still considered as framejump=2 (30fps) for technical reasons.

  • Pressing ESC will cancel saving.

F12: switch on/off glitchmode, in which multiple fingers are registered as one, ending up in a plethora of lines in an 'agnes hincz'-fashion.

Summary of assigned keys

F2F3F5F6F8F7F10F11F12

~1234560

uiop

asdfgjk and CTRL+asdfg

zvbm<> and CTRL+<>

CTRL+TAB, CTRL+SHIFT+TAB, SPACEBAR, CTRL+SPACEBAR